Physically Based Rendering

¥7000

(税込) 送料込み

33
コメント

商品の説明

Physically Based Rendering: From Theory to Implementation
Matt Pharr
Wenzel Jakob
Greg Humphreys
定価 15,

折れ、書き込み、線引き、色あせなど無く、とてもきれいな状態です。
柔軟剤、ルームフレグランス、ファブリーズ等は使っておらず、匂い移りはないと思います。

----
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as "literate programming", the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education.


#レンダリング #3DCG

商品の情報

カテゴリー本・音楽・ゲーム > 本 > コンピュータ/IT
商品の状態未使用に近い
7000円Physically Based Rendering本・音楽・ゲーム本Introduction to Physically Based Rendering | Babylon.js Documentation
Physically-Based Rendering, And You Can Too! | Marmoset

Physically-Based Rendering, And You Can Too! | Marmoset


Basic Theory of Physically-Based Rendering | Marmoset

Basic Theory of Physically-Based Rendering | Marmoset


Drastically Improve Graphic Quality Using Physically Based

Drastically Improve Graphic Quality Using Physically Based


Physically based rendering - Wolfire Games Blog

Physically based rendering - Wolfire Games Blog


Physically Based Rendering comes to WebGL | PlayCanvas Blog

Physically Based Rendering comes to WebGL | PlayCanvas Blog


Physically Based Rendering: From Theory to Implementation

Physically Based Rendering: From Theory to Implementation


Physically Based Rendering and Stylization

Physically Based Rendering and Stylization


Technology Preview: Physically Based Rendering - Sketchfab

Technology Preview: Physically Based Rendering - Sketchfab


Drastically Improve Graphic Quality using Physically Based Rendering

Drastically Improve Graphic Quality using Physically Based Rendering


PBR Materials in 3ds Max | Physically Based Rendering

PBR Materials in 3ds Max | Physically Based Rendering


Physically Based Rendering | Learn PlayCanvas

Physically Based Rendering | Learn PlayCanvas


PBR Explained for 3D Artists - Physically Based Rendering

PBR Explained for 3D Artists - Physically Based Rendering


Physically-Based Rendering, And You Can Too! | Marmoset

Physically-Based Rendering, And You Can Too! | Marmoset


Physically Based Rendering 3rd Edition Now Free Online

Physically Based Rendering 3rd Edition Now Free Online


Introduction to Physically Based Rendering | Babylon.js Documentation

Introduction to Physically Based Rendering | Babylon.js Documentation


GitHub - Nadrin/PBR: An implementation of physically based shading

GitHub - Nadrin/PBR: An implementation of physically based shading


TheRevitKid.com! - Tutorials, Tips, Products, and Information on

TheRevitKid.com! - Tutorials, Tips, Products, and Information on


Blender Tutorial - Physically Based Rendering (PBR) and the Principled Node

Blender Tutorial - Physically Based Rendering (PBR) and the Principled Node


Physically based rendering - Wikipedia

Physically based rendering - Wikipedia


Physically-Based Rendering, And You Can Too! | Marmoset

Physically-Based Rendering, And You Can Too! | Marmoset


Physically Based Rendering: From Theory to Implementation

Physically Based Rendering: From Theory to Implementation


Defining PBR (Physically-Based Rendering) Graphics with Crytek

Defining PBR (Physically-Based Rendering) Graphics with Crytek


Physically Based Rendering and Stylization

Physically Based Rendering and Stylization


What are 'physically-based' lighting/rendering/materials? - Stack

What are 'physically-based' lighting/rendering/materials? - Stack


Physically-Based Rendering | Real-Time 3D Graphics with WebGL 2

Physically-Based Rendering | Real-Time 3D Graphics with WebGL 2


Physically Based Rendering: From Theory to Implementation (3rd

Physically Based Rendering: From Theory to Implementation (3rd


This is Sparta - Physically based Rendering news - Mod DB

This is Sparta - Physically based Rendering news - Mod DB


PBR rendering #1 – Space Engine

PBR rendering #1 – Space Engine


Physically Based Rendering: From Theory to Implementation

Physically Based Rendering: From Theory to Implementation


Physically Based Rendering (C++) - Martin Kearl's Blog - Ultra

Physically Based Rendering (C++) - Martin Kearl's Blog - Ultra


physically based rendering Archives - The Tribune

physically based rendering Archives - The Tribune


Physically based rendering - Wolfire Games Blog

Physically based rendering - Wolfire Games Blog


Coding Labs :: Physically Based Rendering

Coding Labs :: Physically Based Rendering


Defining PBR (Physically-Based Rendering) Graphics with Crytek

Defining PBR (Physically-Based Rendering) Graphics with Crytek


PBR: A Guide to Understanding Textures and Physically-Based Rendering

PBR: A Guide to Understanding Textures and Physically-Based Rendering


Physically Based Rendering: From Theory to Implementation: Pharr

Physically Based Rendering: From Theory to Implementation: Pharr


User Interface of Real Physically Based Rendering

User Interface of Real Physically Based Rendering


What is PBR (physically based rendering)? - A23D

What is PBR (physically based rendering)? - A23D


physically-based-rendering · GitHub Topics · GitHub

physically-based-rendering · GitHub Topics · GitHub


New Physics Based Rendering being developed. Looks better IMO : r

New Physics Based Rendering being developed. Looks better IMO : r










もっと見る

商品の情報

カテゴリー
配送料の負担
送料込み(出品者負担)
配送の方法
ゆうゆうメルカリ便
郵便局/コンビニ受取匿名配送
発送元の地域
宮城県
発送までの日数
1~2日で発送

メルカリ安心への取り組み

お金は事務局に支払われ、評価後に振り込まれます

出品者

スピード発送

この出品者は平均24時間以内に発送しています

Physically Based Rendering

この商品を見ている人におすすめ